![]() ![]() The Monk is meant to feel like a fighting game character, which isn't exactly a stretch for Diablo's clicking-frenzy gameplay. The process is said to take "the balance of their lifetime" to complete - and likely a high tolerance for needles. Rob Pardo likes to say, "One of our favorite things to do is to tell one of our artists to draw draw an Eastern European orthodox monk from the 13th century with an Asian influence, and to watch them go insane." Monks are also intricately tattooed with images of 1,001 gods all over their bodies. They're raised in secluded monasteries from childhood and taught a myriad of fighting techniques likened to a fusion of Eastern European and Asian styles. %Gallery-70687%As Diablo 3 lore goes, the Monks are from a remote region called Ivgorod. The only detail that's missing are the Bruce Lee yips. With skills like the "Seven-Sided Strike" and "Way of the Hundred Fists," we'd say he's stripped from a different golden age - from the reels of 1960s and '70s Kung Fu serials. According to Jay Wilson, almost all of Blizzard's characters are meant to hearken back to the "golden age of RPG gaming." The Monk is designed to be a fragile, melee-based character that performs some amazingly agile moves. When you think hardcore-fantasy, swords-and-sorcery killing machine, you think "monk," right? At BlizzCon, Diablo 3's new character class, the Monk, was unlocked, supposedly having been inspired by pen-and-paper RPGs. ![]()
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